It is a decision that video game players have been waiting for for several days. The company that distributes the game engine most used to design titles has reversed its new pricing policy. After much criticism from across the industry, Unity backed down.
As of now, Unity believes it has “listened to its teams, its community, its customers, and its partners.” The company agrees to review your copy to correct its new policy within the next two days.
In fact, on Tuesday, September 12, the company had lifted the veil on important changes to its economic model. In addition to subscriptions to access its video game manufacturing tool, Unity hoped to earn a commission every time a player installs a title designed with its engine.
A “devastating impact”
This commission, which can reach up to 20 cents, has made developers jump. The entire video game industry agreed that such a measure would lead many independent studios to bankruptcy. The reactions were such that Unity even received threats that forced it to close two of its American offices in San Francisco and Austin.
However, although it was expected, the company’s turnaround is having difficulty occurring. Especially in terms of shape. For Trent Kusters, director of the League of Geeks studio, “there was no confusion,” he says, criticizing Unity’s choice of words.
After the Unity announcements, the developers stated that they would change the game engine for their project, even if it meant delaying the release dates of their titles. Others had directly indicated that they would remove their game and no longer put it on sale starting January 1, the date on which Unity’s new policy would apply.
Source: BFM TV

