On October 11, Mark Zuckerberg presented Facebook’s new virtual reality viewer: the Meta Quest Pro, sold for 1,800 euros. The press and users were delighted to see avatars with legs in the metaverse, something that had not happened before in Horizon Worlds.
But it was all done in motion capture. Motion capture is a technique of placing sensors on the body so that movements can be virtually reconstructed in a very precise way. Which requires much more than a virtual reality headset. In other words: the experience that players can enjoy is likely to be very different.
Simple flying torsos
In September, Facebook researchers posted a video of the Quest 2 virtual reality headset on YouTube, which they believe detects all body movements.
During the Facebook conference, Mark Zuckerberg was able to do a lot of demos at Horizon Worlds. In addition to having legs and feet, he even jumped. Until now, the avatars in Horizon Worlds were simple flying torsos that couldn’t perform complex actions. A rather archaic representation in the current metaverse. Facebook wanted to prove that the page had been taken.
In a subsequent statement, Facebook admitted that “these actions feature animations created from motion capture,” it reports. UploadVR.
So far, Facebook has spent $15 billion this year on its metaverse, with mixed returns, to say the least. During the conference, the company announced that such an update with full avatars is not expected before 2023.
Source: BFM TV
