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“I don’t want to create an ordinary game”: Hideo Kojima trusts Tech & Co in “Death Stranding 2”, Cinema, his message for players …

On the occasion of the launch of “Death Stranding 2: On The Beach”, Hideo Kojima granted an exclusive interview to Tech & Co. The legendary creator of Japanese games returns to his wishes to make games that do not seem like another, his love for cinema and his need to give birth to works that transport messages.

For some, he is a living God of video games. Others do not understand the aura or the attraction of their games as Metal gear EITHER Death partyand sometimes see a diva. Hideo Kojima does not leave anyone indifferent and, without a doubt, it is his strength. The man, Half-Rockstar, Taciturn Half-Personality, is among the most divisive in the industry. As your games finally. I would hardly care. He repeats that the games are loved, but to carry messages.

Almost 40 years have passed since his creative leg printed in the video game universe. From the beginning of the franchise Metal gear In Konami, the creation of his characters as Solid Snake and the success especially of Metal Gear Solid At the end of the 1990s. For almost three decades, he was the man who also gave his cards of nobility to the infiltration game, democratized the skin under cardboard boxes and other stealthy attacks, but always with a concern for the narration.

A cinema lover who wants to turn it into a video game

The relationship between Kojima and Konami has proven to be less solid than expected and the first one took off alone, giving birth to Kojima Productions, his own study to let his most wild creative ideas come to life. Gave the end of 2019 Death partyA game of UFOs in which you embody a package delivery man in a destroyed and fragmented world, responsible for re -connecting to the United States, or what remains of it. A necessarily narrative game, populated by small and large screen stars (Norman Reedus, Léa Seydoux, Mads Mikkelsen, Guillermo del Toro, Troy Baker, Nicolas Winding Refn …), which won more than 20 million players.

Six years later, Kojima has returned with Death Stranding 2: On the beach. On the occasion of a trial in Paris, he gave an exclusive interview with Tech & Co to evoke this new episode, more mature, more personal, but also more cinematographic, the other great passion of the creator of video games.

“We had planned to launch the game in 2024, but due to the pandemic, they were all in a teleworking. For two years, we could not do anything in the capture and scan of the actors. And, therefore, that took us for six years,” explains Hideo Kojima in our multipliers. “But during this time, we made the PC version and the first plaque of the first,” he recalls.

Isolation, I need to connect people again, exchange: believe that Death party He had anticipated all the evils and needs that pandemia and confinement will cause just after the launch of the game. “They often ask me if I had anticipated something,” Kojima laughs. “They alerted me because of the fact that the world was beginning to be so isolated. It was the situation of the time. I thought about integrating this among the subjects of the game. He launched at the end of 2019 and, three months later, the Covid hit.”

Pandemia, a period of questions

The Japanese creator does not hide having gone through a difficult period during the pandemic, probably “the most difficult of his 40th anniversary of the video game.” Because he had to face the disease preventing it from working properly. He never cut it to make games, far from that, and probably even more personal. I would even have left more philosopher than before.

Death partyThis is our Kojima Productions project. I wanted to expand its universe to everyone and thought about making very early DS2 (The game takes place in Mexico and Australia, editor’s note). I had the intrigue when the first game was created. She was very different from today’s.

And it is true that the Sam Porter of the second episode seems to change, more raised, to become a father by power. A bearer who looks at another look at the world and his needs, like its creator. This need for connection and link that Kojima, however, the small follower of the online multiplayer game wants to weave among the players. “Everyone is connected online, but to go out or hit them. I wanted to do as a string game that brings together the players,” he analyzes. “The player is alone in the game, but he can meet the steps of other players who will help him and that can necessarily help see them.”

The impression of not being alone and always connected with other people who have created something useful for others. “I wanted players to realize that they are not alone. This is the concept of Death party“Insists.

“Have this same feeling that I felt in front of the movies”

Even more than the first game, Death Stranding 2 It is an interactive film, with its actors, but also their scenes, such as the short sequences that are reproduced. “I always wanted to use these media as a game, to tell a story or encourage people to play,” Kojima analyzes.

Promote emotion, questions, introspections. This is all that Hideo Kojima wants to provoke with his games. This “same feeling that I felt when I saw movies when I felt alone, sad or happy,” he adds, remembering all these films and books that influenced him. If we know how to admire George Miller, the director of Mad Max who considers as a true mentor and who gave a role in his game, the father of Metal gear It is also said that they are inspired by those who trust what brings them in difficult times. “They are my engine,” he adds.

“I am like an Olympic athlete. You dream of Jo and then, in a moment, you want to do it for the people who support you. I, it is the same when I believe games,” explains Kojima. “It is not a job for me. I do it as a destiny, my goal of doing things that please. I have more than 60 years and it was not always easy, but I feel very happy and fortunate to be able to do that.”

Make games that don’t look like another

Trust the games for the cinema, if it probably trotes it in a corner of your head, the sixty -many years still do not consent. There is still much to do thanks to video games, according to him, so many things “that other media cannot do.” Hideo Kojima still sees him as a ray of hope, a spark and a way of transmitting messages through his games. “Even in dark moments, I want people to have hope in the future. As a connection with others, with the world around us.”

Games, you still have some in your mind. The famous USB key with “his last video game wants to distribute during confinement to his teams to continue working without him, but has recovered, once the form returned, hides one thousand secrets and ideas. Xbox Wait. overdose (Overdose), his exclusive “Kojima game”, promised by the interested person not “look like any other game.” There will also be PhysiestasA new generation action game “expected in 2030 in PlayStation.

Man still has enough to embark on the world of video games in his steps. “I don’t want to create an ordinary game,” he says. “If I believe games, it is because it makes no sense to do something that has already been done. There are so many good games and I do not need to copy anything that already exists.” Everything we do not ask you to do.

Author: Melinda Davan-Souls
Source: BFM TV

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