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Assassin’s Creed Mirage: Why the game’s map seems so much smaller than previous games

Ubisoft developers have confirmed to the Easy Allies podcast that the map size of the upcoming assassin’s Creed it would be similar to the one in Paris in the Unity episode.

Great endless expanses. If you have discovered the franchise assassin’s Creed in recent years, the next installment in the franchise should surprise you. The developers at Ubisoft Bordeaux confirmed during Summer Game Fest that the map would be much smaller than in the last three games.

With the titles Origins, Odyssey or Valhalla, players have been transported to huge open worlds since 2017. But with Assassin’s Creed Mirage, the series must reconnect with the identity of its first games with a game space reduced to the scale of a city. In this case, Baghdad.

Find the charm of the series.

These changes should affect the game mechanics, so the dimension of the roleplay should be restricted. For Ubisoft, it’s all about finding what made the series allure: the infiltration, climbing, parkour trio. In addition, work has been done specifically to improve the acrobatic movements that the first episode of the saga confronted us with.

If the animations are similar to those already seen in the past, the design of the places seems to have been studied specifically to make the movement from ceiling to ceiling more fluid. Of course, command in hand, you have to wait a few more months. Assassin’s Creed Mirage will be out on October 12.

Author: pierre monnier
Source: BFM TV

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