HomeTechnologyNervousness, multiplayer and chainsier: how doom revolutionized the fps

Nervousness, multiplayer and chainsier: how doom revolutionized the fps

This May 15 marked the return of Doom Slayer, the hero of the video game, the destructive and nervous saga, born in 1993. With “Doom: The Dark Ages”, Bethesda returns to the origins of his emblematic character who gave his nobility to the first shooting game to the person.

John Carmack and John Romero. Two names that resonate in the history of video games. However, there were four young people in their twenty years, with Adrian Carmack and Paul Hall, who will quickly leave the ship, to give life in 1993 to CondemnFirst of the name, and to revolutionize the genre of the first person shooting game (FPS).

But the two John are still forever the identification software figures and those who have deeply bothered the video game industry by creating a legendary franchise.

When they have the idea of Condemn, Wolfenstein However, it already exists and has put the foundations of dynamic SPFs, with its most immersive vision. The newcomer refines the recipe and especially the benefits of an important asset: the 3D identification technology engine designed by John Carmack. This will allow you to redefine gender by introducing 3D environments with several textures, heights of different areas, dynamic light management, real advances at that time. The game offers impressive and more complex graphics that help make the experience more marked.

Condemn The stores behind a hero in force, with their nervous and intense game, their frantic actions and an oppressive atmosphere. Therefore, the title benefits from a more immersive impressive rhythm, where the shooting games were quite slow. The “Doom Slayer” that appears is fluid, handles its weapons and ammunition and can face waves of enemies without shuddering, all with overwhelmed music that will quickly put the metal in the center of attention. And then the labyrinthine levels, the secret areas to be searching for, the puzzles in number do Condemn A different game, complete in the 1990s at the beginning of the revolt, while Mario and Sonic are the kings of the consoles. Doom is the perfect PC antagonist.

An FPS revolution in substance and form

And to perfect your rebel image, Condemn Bring a part of video game innovations. The multiplayer is rare at that time, Condemn It is thrown into the battle allowing the game locally to several, in a network. It will be the first game to really promote competition with its “doomers”, its new followers. It will also be offered in Shareware and many players discover the title by accessing the first episode for free before buying the following. An idea that contributes to the rapid success of the game in the United States, where its launch has made the servers in D -day, and that will be assumed by other games and software editors.

But Condemn Not only gives ideas that commercial. Its influence will grow in the world of fps. He will renew the codes to become the reference of the genre, also in design with his choice of the staging of alleged visual violence, the horrible atmosphere and his fast and nervous game. As additional benefit, it marks the beginnings of level modification. Then we start talking about “like fatality” for games inspired by him.

Identification software even lends its engine to other developers who will give birth to Duke Nukem, earthquake either Goldeye. Games like Half life, Earthquakelater Half -life, halo EITHER Obligations, It owes much of its success. It will also be, with Mortal Kombat, At the origin of the creation in the United States of the ESRB classification of video games (according to the ages, equivalent to the Pegi) to stop their violence that then marks the spirits.

With its lonely hero, the identification software created a Gothic universe, a dark satanist trend, a muscular game style (with a wide range of unlikely weapons that go to the chainsier) and strong markers. Condemn AND Doom II (1994) placed the foundations of a franchise that will sometimes balance towards horror with more narration (Doom 3 – 2004) before a reset in 2016 (Condemn) Who then returns to an ultra fast, dynamic and bloody game for a slightly supervised doom Slayer. Eternal doom (2020) shakes the habits of the players and finds a new audience that allows you to connect with the success of your yesterday.

Doom: The Dark Age: The Homecoming

Doom: the average age, that arrived at the consoles and the PC this May 15, it is positioned in prequel to DOOM (2016) and his successor. ID Software has also opted for a medieval universe and has found its roots by making its hero, whose origin is discovered, a brute force, all in a more strategic approach, but without concession of violence and nervousness characteristic of the series. Even if they will seem less exacerbated than on the past and the less significant blood side.

But what Doom: the average age, Not happy to review the recipe a little more to find its foundations. The game loses a little in verticality, but wins in versatility in the combat style (on the ground in melee or with the weapon in hand with now a shield-morttero, in an unpleasant giant to defeat a city, in the back of a mechanical dragon in full flight to flee or attack glasses, in vehicles, etc.).

The hero has become more massive and shocking, determined and more powerful as well. But with its large areas open to the survey, it also orders to reflect its approaches in a more positive way and think about its entry into the fight. And this new Condemn It is also absolute graphic beauty, with its castle ruins, its devastated areas, its cities or caves.

The multiple enemies will not stop you once they have been released, in particular thanks to the multiple artifacts and assets to strengthen your outfit that you can obtain (especially the powerful combat fist). It had been a long time that Condemn We did not seem to seduce the greatest number. Even if you ignore a multiplayer mode in the launch, The dark age Relive its origins without losing anything of its aura or its destructive talent (also of the most nervous joystick). Enough to wreak havoc and remember the good memories of many players.

Author: Melinda Davan-Souls
Source: BFM TV

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