“We can listen to it,” Electronic Arts said as soon as his presentation trailer for the next EA Sports FC 26 last week. On Tuesday night, Vancouver (Canada), where the successor of the FIFA line is designed, the US editor said more about the future version of his soccer simulation game.
And it promises an improved and more immersive experience, a game with a more reactive, pleasant and above all gratifying game, but still as competitive and realistic. All this was born from Returns, especially negative, players after the launch of Haltone of FC 25 at the end of 2024.
The game that offers its coverage to Zlatan Ibrahimovic (EX-PSG) will now be divided into two different experiences: the competitive aspect designed for the online mode (clubs, was) with a sustained game of the game, a need for more reactive players and finished in gestures, especially passes. The AI will be less involved, the fatigue of the controlled players is disabled.
To this is added a more authentic desired experience with the professional mode (offline) that is based on the realism of the simulation (dribble, defense, climate, precision of heads, interceptions, rebounds …), a refined AI in the behavior of the players. Enough to delight fans of competition fans and simulation purists.
Fans heard and erased mistakes
The game will also experience a review of certain foundations. Dribble mechanics has been redesigned with new animations and more fluidity, synchronized finishing shots disappear.
The races will experience three Sprint styles, adapted according to sex and the player (explosive, long, controlled). The AI helps the goalkeepers, often the heels of the Achilles game and led to being “smarter.” The repositioning will be optimized, will benefit from new reflexes and trajectories of the parade, new controls (controlled diving, race, capture of the ball or boxing, etc.).
The defenses do not forget and have seen more effective cups with the monitoring of the defenders, the most realistic interceptions and less absurd references. Players will also take advantage of the assigned defensive personalities.
The attack takes advantage of the notable additions such as the new game styles (physically dominated, specialist in the defensive air duel, the game of the king of the boss, creative in the game, follower of spectacular shooting).
Very involved in the accessibility of the video game, EA has not forgotten to mention the planned improvements at this point and claimed by the community: high contrast mode for players, guards, referees or even the ball; Shadow reduction (field, players); Specific gestures of applicable players using the simple right stick; Improved subtitulation and new players with icons.
FC 26 wants to focus on greater customization, loyalty in the game and gestures, while making the title more accessible to newcomers, where it was criticized for its multiple additions that required a certain habit and participation. Putting experience in two typologies to satisfy all types of players (competitive or authentic) could be an ingenious idea not to divide anymore.
Where the game’s development study listened to its fans, it is also in the many game approaches last year and interesting additions not always exploited. Like FC IQ, the roles and the tactical system applied to the players. It will be more adjustable and flexible in practice. The Rush mode (5 V 5) will now allow the player to also control the goalkeeper.
And EA wanted to complete his first presentation on good news for the owners of a Nintendo Switch 2: they will benefit from a version ofEA Sports FC 26 Equivalent to that provided for consoles, but probably rather the PS4/Xbox One version.
EA Sports FC 26 – Available on September 26 (September 19 at early access) on PS4/PS5, Xbox One/Xbox series, Nintendo Switch/Switch 2 and PC.
Source: BFM TV
