This is the story of a game that should not have been born. In any case, not so fast. However, this Tuesday night at the opening of Gamescom’s live night, Geoff Keighty vibrated the hearts of fans of the series and certainly aroused the curiosity of fans of intergalactic battle games when announcing Battlestar Galactica: scattered hopes. It is expected that the adaptation of the famous French series for 2026 in consoles and PC.
Because, it is endowed, the editor and developer behind Wonder Boy, Streets of Rage 4 either Ninja Turtles Mutant Teenage: Shredder revengethat accompanies the project developed by the Alt-Shift study games, which had been made known with Suns crying. “3-4 years ago, we worked on another totally different game, a metroidvania called Lost strength. We turned the editors. I come to Pitcher in Cyrille (Imbert, president of Dotemu, note of the editor), “he recalls with Tech & Co Fred López, artistic director of Montpellier Studio.” Then, then, in the end, the last presentation slide indicates that, for the evolution of the study in the future, we would make a game in the spirit of Suns cryingBut with licenses of series and movies that we like. “It is ultimately the argument that hits the eye of the bull with Dotemu.
The idea is launched and the two parties are working on the project, as well as in a prototype. The American giant is seduced by the multiple references to Battlestar Galactica who emanated from Suns crying and gives it green light. A little pressure, recognizes Fred López and his acolyte Julien Cotret, creative director of Battlestar Galactica. But he was hit with the desire to focus his future video game on the angle of human drama and the survival that gave the whole soul to the series launched in 2004.
Intrigue, pressure and survival
The first trailer, presented on Tuesday night in Colonia, delighted the spectators of the Opening Show of the German video game fair. A tribute trailer to the license. “I worked a lot on that,” he slides to the Alt change manager. “We wanted people to see how much we like the license we wanted to make a faithful game to original work. That makes fans want. We are ourselves fans of Battlestar Galactica And we got into the fan pumps to make this trailer, which they would like to see from the first second and the last image. “
This fan “who has been waiting for a game for years” should not be disappointed. Alternative change equipment were based on the DNA of the series, but do not offer a cover of the stage or the frame of this legendary spatial opera through the Atlantic. It will be an unprecedented story that takes place after the Second Cylon War, when Caprica is bombarded and the inhabitants of the twelve colonies (the new refuge of humanity) pushed to fly. This is where the galactic vessel takes over the service to embuse in fugitives. But, I promise, game players will find everything he does Battlestar Galactica “Quite atypical. “
Because the game will not focus only on the spatial struggle, but much on the management of crews, relationships. An “almost important aspect of the game” that aims to be a tactical and narrative rogue-liteist. However, the title will immerse the players in the place of a fleet leader who will have to handle political and spiritual conflicts, military problems, the moral of their troops and get rid of internal intrigue. There will even be a hidden cylón, a humanoid robot spy ready for anything. “There is everything that makes complexity, gives a particular dimension to the game and a slightly different taste,” summarizes the artistic director. “There is a human experience also behind.”
“We are not obliged to know the series to play”
The game wants to rest in a feeling of “pressure and emergency.” After creating his ship and his team, the player will have to handle all his internal problems and conflicts before the Cylons compensate for the ship. “Cylons gets you inexorably. But you have to fight in the best conditions and have everything well prepared for that,” explains Fred López.
For this, it will be necessary to trust their officers, their assistants, to guarantee their relationships, to optimize their human resources and others. Each game (around 20 to 30 hours to reach the final lens) will be unique, with new fleets and different officers for each start, Rogue -Lite is obliged. Each option will have repercussions on events, moral and possible crises to come.
Alt-Shift promises that the game would not exclude non-conneteros. “We are not obliged to know the series and its characters to play,” insists the owner of the study. “Being a commander of a space fleet is already an attraction in itself, even for those who do not know the saga.” And this is also what Universal asked by giving teams to the teams that have “a game that is necessarily maintained that the license is fundamental for understanding.”
A creative freedom that necessarily delighted developers who wanted to find a balance between the “good management game and the good rogue lite.” “If you know it, inevitably, you will please. You will have your dreams of fans. But if you don’t know, it does not change absolutely to the deep and immersive experience you want to offer any player in search of a strategic and narrative challenge in space,” promises full of hope for his game released in the last line.
Fred López, who is accustomed to supporting young studies who want to present their projects, is a bit proud to have applied to himself one of the advice he continues to argue: “It is important to always include future perspectives in their presentations. We are not immune to having people who intervene in this idea instead of the one that comes to defend,” he laughs. With a little convincing launch, Alt-Shift will finally be in charge of a cult license to defend itself. More pressure, but a great accelerator for the young studio projected much more in its video game hyperpace.
Source: BFM TV
